The babies are here! Patch notes v50.08 (May 2, 2023)


Hey Urists,

Today's patch features the much-anticipated baby update including sprites for children and babies for many of the creatures and outdoor plants. This also includes dragon hatchings! How cute! Other important fixes for buckets and refuse stockpiles.

Release notes for 50.08 (May 2, 2023):

New stuff

    (+) XML export is back in legends mode.

Major bug fixes

    (+) Cleaned out lingering data from autosaves and manual saves that could cause corruption if multiple worlds were active.

Graphics additions/changes

    (+) Added graphics for many child/baby creatures.

    (+) Added hatchling state for dragons.

    (+) Added crop/sprout pictures for outdoor plants.

    (+) Added outdoor sapling graphics.

    (+) Added palettized boulders.

    (+) Ice wall graphics updated.

    (+) Smooth ice wall graphics added.

    (+) Added more fortification images to indicate direction and material.

Other bug fixes/tweaks

    (+) Stopped dwarves without working grasps from trying to get goblets to drink, failing, and dying of thirst.

    (+) Allowed most water-based jobs that use buckets to use partially-filled water buckets in addition to empty buckets.

    (+) Made stocks screen open faster.

    (+) Made all stockpiles not include the refuse option.

    (+) Stopped refuse piles that also have armor/finished good settings from degrading contents.


-Alexandra

Files

dwarf_fortress_50_08.zip 235 MB
May 02, 2023

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Comments

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> Allowed most water-based jobs that use buckets to use partially-filled water buckets in addition to empty buckets.


Uhhh... I'm just imagining all the contamination spread this can cause. Are you sure this should be done?

Good point, but I guess it adds to the realism

(+8)

Do you think native Linux support will happen this year? Or are we looking at next year for that?

(+3)(-1)

i'd be very surprised if linux support didn't happen this year.