Patch 51.07


Release notes for 51.07:


Continuing along with the routine patches after the Adventure Mode release.

Fortress mode

- Allowed use of last material when placing simple one-stage buildings and constructions

- Stopped land holders without a residence from automatically moving to and gumming up capitals

- Animals marked for slaughter and then assigned as war animal pets are now unmarked for slaughter

- Stopped hidden zones in NPC fortresses on reclaims from clouding information in tomb and dungeon sheets

- Work orders: changed "stone stones" to "stone boulders" and "stones" to "boulders", because they can be made from ice

Adventure mode

- Allowed ordinary destiny adventurers to start anywhere in their civilization

- Handled infinite loop having to do with sites near oceans

- Unstackable items no longer stacked in character creation

- Movement blocking announcements are displayed during travel properly

- FPS display no longer blocks the speed readout

- Potential containers are no longer shown with nonsense directions when placing items

- Classic combat indicators are displayed in the correct position

- Changes to fort mode sound level sliders no longer affect adv mode sound levels

General updates

- Stopped projectiles and falling creatures from falling through thin floors if they hit a sideways obstacle first

- Creatures with multigrasp weapons should no longer be generated with shields

- Fixed potential troublesome loop involving stone inclusion loops

- Creatures without exertion have their exertion set to zero

- Handled situation where FPS caps could underflow

- Fixed potential overflow in corpse sizes

Files

dwarf_fortress_51_07_windows.zip 1,000 MB
4 days ago
dwarf_fortress_51_07_linux.tar.bz2 1,001 MB
4 days ago

Get Dwarf Fortress

Buy Now$29.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.