Patch 51.07
Release notes for 51.07:
Continuing along with the routine patches after the Adventure Mode release.
Fortress mode
- Allowed use of last material when placing simple one-stage buildings and constructions
- Stopped land holders without a residence from automatically moving to and gumming up capitals
- Animals marked for slaughter and then assigned as war animal pets are now unmarked for slaughter
- Stopped hidden zones in NPC fortresses on reclaims from clouding information in tomb and dungeon sheets
- Work orders: changed "stone stones" to "stone boulders" and "stones" to "boulders", because they can be made from ice
Adventure mode
- Allowed ordinary destiny adventurers to start anywhere in their civilization
- Handled infinite loop having to do with sites near oceans
- Unstackable items no longer stacked in character creation
- Movement blocking announcements are displayed during travel properly
- FPS display no longer blocks the speed readout
- Potential containers are no longer shown with nonsense directions when placing items
- Classic combat indicators are displayed in the correct position
- Changes to fort mode sound level sliders no longer affect adv mode sound levels
General updates
- Stopped projectiles and falling creatures from falling through thin floors if they hit a sideways obstacle first
- Creatures with multigrasp weapons should no longer be generated with shields
- Fixed potential troublesome loop involving stone inclusion loops
- Creatures without exertion have their exertion set to zero
- Handled situation where FPS caps could underflow
- Fixed potential overflow in corpse sizes
Files
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Dwarf Fortress
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| Status | In development |
| Publisher | |
| Author | Kitfoxgames |
| Genre | Simulation |
| Tags | Endless, Fantasy, Procedural Generation |
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