Strong visual style / design, cool effects and transitions
Nice color palette use
The witness timelines feature is really cool - it's what grabbed me initially
Cons
Inconsistent voiceover pronunciations - daemon is variously "daymon" or "deemon" depending on the character, some character names are also handled inconsistently
Text doesn't always match up to voiceover
Out of 3 cases, 1 is heavily a tutorial and 3 feels like a foregone conclusion from the start - 2 is the only one that felt like I was investigating, and not trying to figure out how to talk the game around to admitting what I'd figured out already
Personal preference but the setting kinda fell flat for me: I think it might be that it's really irrelevant to most of what actually happens in the game. All you actually get in-game is "cyber-theocracy dystopia with
questionable ethics", depicted shallowly: there's not really any hint of
what the characters' cybernetic enhancements are or how they work. Why
is it a theocracy? Because it is, I guess. Most of the setting info
in-game is revealed in an expository finale monologue. The big "not all is as it seems!" reveal falls completely flat because of course not all is as it seems, and we've barely had any insight into what the characters believe the world to be.
[wavy sideways hand gesture]s
Took about 2 hours to complete
Most of the "About" section of the game's description does not come up in-game- with the exception of some aspects which only come up in the finale.
I agree with most of your point, but personally I felt quite the opposite about the cases. Case 1 did feel like a tutorial, and had some questionable FTUE design, but I didn't feel like I was trying to get the game to say what I already figured out. Case 2, however, I knew exactly who was the culprit after watching the second witness testimony. I had a hard time trying to get the game cooperating with me to get the culprit out. Case 3 was perfect in my mind. Wasn't too long, and neither was it too short, and I figured out the fact as they were revealed.
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Pros
Cons
the game. All you actually get in-game is "cyber-theocracy dystopia with questionable ethics", depicted shallowly: there's not really any hint of what the characters' cybernetic enhancements are or how they work. Why is it a theocracy? Because it is, I guess. Most of the setting info in-game is revealed in an expository finale monologue. The big "not all is as it seems!" reveal falls completely flat because of course not all is as it seems, and we've barely had any insight into what the characters believe the world to be.
[wavy sideways hand gesture]s
I agree with most of your point, but personally I felt quite the opposite about the cases. Case 1 did feel like a tutorial, and had some questionable FTUE design, but I didn't feel like I was trying to get the game to say what I already figured out. Case 2, however, I knew exactly who was the culprit after watching the second witness testimony. I had a hard time trying to get the game cooperating with me to get the culprit out. Case 3 was perfect in my mind. Wasn't too long, and neither was it too short, and I figured out the fact as they were revealed.