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(+1)

Loved this game!
Enjoyed the timeline/interrogation mechanics a lot, and also the unusual setting. Wish there was a sequel <3

(1 edit) (+6)

Great game, 7/10,  great graphics and good artstyle. I enjoy the design and how what we saw actually felt like its own world, thanks to the design of it. The gameplay and mechanics are INSANELY good, I had almost no issues with any of the mechanics, but I'll get to that. Characters were consistent and the idea behind the world was good and promising.

My small complaint about the mechanics: I wish that there was a way to contradict a statement with what another suspect has said about said statement. Like in case 3, I had no idea for a good 10 minutes how to contradict someone being at one place, when my only evidence was what someone else had said that they were not, in fact, at that place at that point in time. Maybe a submenu of testimonies suspects have given when asked about stuff that can be used as question material? That could also be introduced in a case later than the first one, so that the tutorial case doesn't get too heavy and overwhelming, leading to my second issue:

The length. I know this isn't a huge game studio, but for a price of 20$ outside of bundles I'd expect more than 2-3h of gameplay with 3 cases (only one of them being genuinely enjoyable) and a small worldbuilding montage that leaves much to be desired.

I think that the only thing that is missing from this game for it to be really good is more length. 

With more cases like the second one, that left you to your own devices and not trying to figure out the game inmidst a tutorial section or working towards a close end

-- SPOILER FOR CASE 3 !!! --

As the player you have about 1 case to actually get familiar with Vergil, so his "betrayal" doesn't nearly hit as hard as it was intended to. This could just be fixed with more cases and MAYBE having parts where you discuss stuff with Vergil to get his insight, maybe even talking to him outside of cases to establish a connection. I did like how he gave you little hints in the first two cases to help you out just enough when stuck, without it being too obvious. As of right now, he's... there. And it makes sense for Ada to trust him and have a connection with him, but as the player we are supposed to be Ada and feel connected to her feelings, which we just don't, when we barely have any connection to Vergil.

-- END OF SPOILER --

Case 3 is also good in itself, but doesn't feel like the finale it's clearly meant to be, because we had about 10 minutes of the game actually establish what we're even working for, so we have no excitement to finish this. While working towards the end, there's no want to get to the bottom of this, opposite actually, there's a want to work more in this world, to not have it end just yet when we've found our place.

Almost all of the info about the setting is given to us in the epilogue or our conversation with the final daemon, which I kind of find is wasted potential. We have no idea how the world works, only telling us after the entire game isn't going to have a player be more interested, it is actually kind of boring. I have no idea what I'm working towards or what I'm even working for, I only know I'm some religious woman working as an exorcist who despises the demons she's fighting against. What are the reasons we as the player are supposed to adapt those reasons? We have a faint understanding of Ada after the information given in the epilogue, but that's clearly not enough.

Said thing about not connecting with the world is my biggest complaint (which could've been fixed with more cases and playtime), which I've also seen mentioned in other comments. 

If this game had a crowdfunding resource, I'd happily donate and encourage others to do the same to have those length complaints fixed. This game could easily be a 9/10, hell, even a 10/10 for me, and all of my complaints are on a high level. This game is already good, but this is how, in my opinion, it could be even better. If others disagree, which they are of course allowed to, I'd love to hear your reasoning on it!

This game is awesome. Short but Sweet with a capital S.

(+2)

How did I never hear of this game until the Ukraine bundle? It's a perfect example of a great idea executed well. It reminded me of my days video editing, watching different timelines tick by and looking at how they sync up. The mysteries are logical and don't require Holmesian lateral reasoning, which I appreciate, and the whole Ain Soph aesthetic is great. All in all one of the sleeper hits of the bundle.

(+2)

Wow, exactly what I was looking for. The handling seemed complicated at first, but it was really easy to use once I understood everything. I love how "plain" and logical the game is while still creating this new strange world with its religion in the background. Big thumbs up!

(+2)

beautiful art style, interesting story, time flies by while playing this game :) i played with a friend and we really enjoyed it ^^

(+2)

So cool! I loved this game to death, I would love to see more with this style of gameplay- it was so engaging.

(+6)

The overall best game I've played in this genre. It has such a unique story line and is more than worth the few hours it takes to complete, really makes your mind think. Will definitely add to the games that I will play numerous times over. Such an amazing creation. 

(+4)

Fantastic game, plot was enthralling.

 It took 2-3 hours to play

(+8)

Would happily crowdfund to expand this with more cases!

(+3)

totally agreed, played during downtime throughout the day and thoroughly enjoyed

(1 edit) (+4)

This game is a decent click adventure style game but it's much more in depth with it's concepts. You must read the conversations and try to figure out who is lying based on the information you receive. You can pick up clues to help with your investigations and then you must try to solve mysteries. The game has a fun style to it. 

(+2)

Cool game, love the concept, but in the 2nd story, I can see the killer's shadow  running away in someone else's FOV. Unfortunate it isn't longer, but a nice little story nonetheless

(+1)

Mac version doesn't run, please help.

(+3)

Extract the .zip with The Unarchiver instead of the built in one, looks like a problem with a few of the mac zips downloaded from Itch

If you use the itch app to download and run, it should work

Having an odd issue. Whenever I launch the game my screen flickers, and then the game screen freezes. I can still interact with things but obviously I can't see the menus. I'm trying to launch it in windowed, but of course I can't find the option to do so.

(+5)

really cool game, wish it was longer

(+1)

The  Mac version says it can't be opened, please fix it soon.

Right click on it then click open, it should open normally the next time you play it.

(2 edits) (+1)

Thanx! But unfortunately it doesn't work for me either. I did the "right click", and tried to open it, but the same message appeared. :/

(1 edit) (+1)

Try this, it’s a guide to solving these types of problems.

https://deep-entertainment.de/macosgame/

This isn't working for me sadly

Same for me, unfortunately. If you re-export it should work?

Hmm, I use the itch.io app for pretty much every itch game in order to make them run, it's the only solution that has worked really well for me so far! 

(+2)

The demo didn't run so well on my computer but the completed version runs nearly perfect with only the occasional stuttering during dialogue.  Visually stunning and mechanically better than many other Murder Mystery games I've played; it helps that you can jump through the dialogue and, by tapping names, a quicker means of hopping between interrogations.

The plot was engaging even though I correctly predicted who were possessed 3 out of 4 times (the Graveyard being the odd man out).  Also the spoken lines were solid and each character distinct and charming/not, kudos to the voice actors!  The only catch is that it feels as though there needs to be a sequel or a second act to the game.  I've felt the same way about SINLESS, but both that and this are fine games and captivating stories as they stand.

In any case thank you so much for the lovely experience.

(+12)

A fun game, but disappointingly short. The first case was a nice tutorial, and the second case was a lot of fun -- but then the third was shorter than the second, and all that was left after that was a short epilogue with some backstory.

I had a good time with the game, but I'm not sure I would recommend it (especially at this price). I was hoping for the cases to go more in-depth with the events -- only the second actually ended up being satisfying. For only 2-3 hours, only about a third to a half of which had satisfying mystery-solving... well, judge for yourself if you can afford to spend the $20 on it.

(Plus, a few times the silhouettes in one character's recollection would spoil a different character walking by, who hadn't been mentioned -- this, as well as some of the motives really only applying to one person, made some parts of the cases feel like a foregone conclusion.)

(+6)

Pros

  • Strong visual style / design, cool effects and transitions
  • Nice color palette use
  • The witness timelines feature is really cool - it's what grabbed me initially

Cons

  • Inconsistent voiceover pronunciations - daemon is variously "daymon" or "deemon" depending on the character, some character names are also handled inconsistently
  • Text doesn't always match up to voiceover
  • Out of 3 cases, 1 is heavily a tutorial and 3 feels like a foregone conclusion from the start - 2 is the only one that felt like I was investigating, and not trying to figure out how to talk the game around to admitting what I'd figured out already
  • Personal preference but the setting kinda fell flat for me: I think it might be that it's really irrelevant to most of what actually happens in
    the game. All you actually get in-game is "cyber-theocracy dystopia with questionable ethics", depicted shallowly: there's not really any hint of what the characters' cybernetic enhancements are or how they work. Why is it a theocracy? Because it is, I guess. Most of the setting info in-game is revealed in an expository finale monologue. The big "not all is as it seems!" reveal falls completely flat because of course not all is as it seems, and we've barely had any insight into what the characters believe the world to be.

[wavy sideways hand gesture]s

  • Took about 2 hours to complete
  • Most of the "About" section of the game's description does not come up in-game- with the exception of some aspects which only come up in the finale.
(1 edit) (+2)

I agree with most of your point, but personally I felt quite the opposite about the cases. Case 1 did feel like a tutorial, and had some questionable FTUE design, but I didn't feel like I was trying to get the game to say what I already figured out. Case 2, however, I knew exactly who was the culprit after watching the second witness testimony. I had a hard time trying to get the game cooperating with me to get the culprit out. Case 3 was perfect in my mind. Wasn't too long, and neither was it too short, and I figured out the fact as they were revealed.

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